Every world we build
starts on a hill.
Grammont Games is a one-person indie studio building tactical worlds worth exploring. Right now, that means Aotera — a card game where the ground itself decides the war.
A tactical card game where terrain is a weapon — creatures, ten kinds of ground, and five decisive phases of combat.
Your champions
Power, toughness, and a personality of their own — the core of every offensive line.
The battlefield itself
Ten kinds of ground, each turning the right creature into a nightmare for your opponent.
Lasting power
Permanent boosts that turn a starting pup into a legend, one stack at a time.
The final word
One well-timed incantation can undo an entire turn of careful planning.
One person. Named after the hill above my village.
Hi — I'm a solo developer, and Grammont Games is just me. Design, code, art, the website you're reading right now, all one person in a small room with a view of the hill I named it after.
I got into making games the same way most people do: by playing too many of them and wanting to know how the good ones worked. Grammont started as evenings and weekends, and slowly turned into the only thing I wanted to be doing.
I build small, focused worlds with real mechanical depth — the kind of game that rewards the same patience it takes to walk to the top of that hill and back down. Aotera is my first release. It won't be my last.
No publisher, no crunch, no filler — just one person who plays their own games more than is probably healthy.
Craft
Every mechanic earns its place before it ships.
Depth
Simple to learn, hard to fully master.
Independence
Self-funded, self-directed, no shortcuts.
Follow the climb.
Occasional updates on Aotera and whatever we build next. No spam, no noise. (Will be working soon ;-))